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Intro to Orcs: Submit A Strategy
If you played WarCraft II then you know how kick ass our green ugly friends the Orcs are. Humans never stood a chance against things like bloodlust. Orcs ate sissy human characters like archers for lunch. Orcs are simply a mean ugly brute force. If you wanted to overpower your opponent you played Orcs simple as that. At one point, in the distant past, they were a noble race. In WarCraft III they are to resort back to their roots and once again bring back their noble and ancient traditions. This will not be the Orc race we all became so familiar with. There will be some definate changes to look forward to.
To view Orc unit stats Click Here
Orc Strats:
The number of strategy submissions we are getting is insane! Thank you everyone who posted! We would have to be machines to keep up with all the submissions so we decided to make it so everyone could post their strategies for all to see. We are sorry for those who took the time and effort to post previously. We truly appreciate your support!
To view and post on the Orc Strategy forum go to the following link.
View Orc Strats Here!
The full url is:
Orc Strategy
Orc Advantages:
The Orcs greatest power lies in their brute strentgh. Tactics and strategies for the Orc's tend to be simple to execute, yet surprisingly effective! This race is great for both the beginner and the advanced player. Their magic (especially the Farseer hero's Chain Lightning and Earthquake) is just as effective as their brute force, so utilize it whenever possible!
If your looking to overpower and dominate other races using brute force and brute magic, play Orcs. Use the Orc advantages such as Spiked Barricades, burrowing, and pillage whenever the opportunity arises. Make it hell for any enemy to come into your base as well as make a profite when you wreck the enemy base.
- Josie McCoy
Orcs also have an advantage in both their movement and attack speed. Bloodlust ups attack speed by 25% and movement speed by 40%, and Endurance Aura can add on another 15% to attack and 30% to movement. These abilities, along with the natural speed of units like Raiders and Blademasters, allow the orcs to execute hit and run attacks. Throw in the Statis Trap ability that can cover your retreat, and you have the perfect strike then retreat force. Aside from hit and run attacks, you can use your speed advantage to quickly defend your expansions or your allies towns without teleporting. Finally, you can use your speed to catch up to a fleeing army.
- Travis "southpaw5" Johnson
Orcs also have the best natural defense, in peons along with burrows. By correctly arranging their town, Orc players can safely tech to casters, wyvrens, or taurens with no defense but hero's and burrows. Be sure to throw in Spiked Barricades if your opponent attacks with Footmen, Ghouls or Grunts.
- Travis "southpaw5" Johnson
Orc Disadvantages:
Orcs aren't meant to fly, not to say that their air units are weak, they just don't seem nearly as effective as their ground forces. Even the majority of Orc magic is meant to damage the ground, leaving the Orc army to best defend against air (when present) and stay offensive (using mostly melee units) on the ground.
- Josie McCoy and Major Diabetes
Orc Heros:
Orc Vs. Human:
Dont even try to go air against these guys, their gyros will tear you apart (if they know how to use Humans). There really isnt too much strategy involved except for a few basic things, get Wolf Riders to Ensare any Gryphons that come your way. Go up the tech tree and always upgrade to get big bad units, such as Taurens, and go nuts. Be sure the bring in some Shamans to Bloodlust your troops and Witch Doctors to try and Statis Trap the enemy forces.
Besides that, just beat the crap out of them. Orcs can eat humans for breakfast lunch and dinner (literally). Just ask the Kodo Beast... it's Devour ability will allow it to literally EAT just about any enemy unit; be sure to give it time to digest. - Josie McCoy
This matchup can often become a caster duel these days, which you can win if you follow some guidelines: 1) Drop multiple wards at one time so that they are harder to destroy, 2) Have ensnare or wand of the wind handy to disrupt Blizzard 3) Use a Blademaster to counter the fragile Archmage. - Travis "southpaw5" Johnson
Orc Vs. Night Elf:
Night Elves and Orcs make for an interesting match up. Orcs are primarily a Melee force while Night Elves are a bit more diverse. In the early game, Huntresses have an advantage over your Tier 1 units, so be sure to defend your base with burrows and possibly towers, then move along to Tier 2 or Tier 3 quickly. Elves have trouble with Wyvrens, Taurens and/or casters. It helps to get Scrolls of Protection to mess up Dyrads Dispel (they will use all their mana dispelling Protection).
- Travis "southpaw5" Johnson
Orc Vs. Undead:
Here are some tips for fighting the Undead Scourge: Be aware that Wyvrens will only work once against an Undead army because gargoyle are so effective as anti-air units. Orc casters are very effective against the undead. Be aware that Taurens are often lost to the Possession ability. Use Chain lightning and/or Shockwave to mow down ghouls. As always against the undead, be sure to have Dispel Wands handy in case they have Necros.
- Josie McCoy
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